Realm Tech News

Saturday, September 7, 2024

Rendition's Story: A Trailblazer in 3D Graphics

 Today's PC gamers are in a fortunate position when it comes to selecting a graphics card, at least compared to the past. Although there are only three major manufacturers producing GPUs, every model they release is capable of running any modern game, albeit with varying levels of performance. This situation stands in stark contrast to the early days of PC gaming, more than thirty years ago, when the graphics card landscape was far more fragmented. Back then, there were over ten companies, each offering its own unique approach to rendering graphics. Some companies found success, while others struggled to make a mark.

One of the most interesting players in this field was Rendition, a pioneering company in the 3D gaming industry. Rendition made a splash with its first product, but followed it with two less impressive models, ultimately fading into obscurity in just five years. However brief their journey, the story of Rendition is a fascinating one, and it’s a tale worth exploring.

A Rocky Start to the Decade

In the early 1990s, PC gaming was a mix of excitement and frustration. Setting up hardware often involved hours of tinkering with BIOS settings and drivers, only to end up with games that were notoriously finicky. But as PCs became more popular, millions of people started buying machines from brands like Compaq, Dell, Gateway, and Packard Bell.

For a budget graphics card from 1991, 8-bit color was standard.

However, these computers weren't exactly designed with gaming in mind. Spending around $3,000 would get you a top-tier system with an Intel 486DX2 processor running at 66 MHz, 4MB of RAM, and a 240MB hard drive. But the graphics card was often an afterthought. If you were fortunate, you might have an ATI Graphics Ultra Pro 2D accelerator with 1MB of VRAM and a Mach 32 graphics chip. If luck wasn't on your side, you'd end up with a cheaper option from SiS or Trident.

At the time, even the best PC graphics paled in comparison to the visuals offered by consoles like the Sega Mega Drive/Genesis or the Super Nintendo Entertainment System (SNES). PC games, such as popular point-and-click adventures like *Myst*, didn't require high-powered graphics cards. These titles were perfectly happy with 8- or 16-bit color support, leaving PC hardware underutilized in terms of graphical performance.

The Shift Toward 3D Graphics

Despite the limitations, change was on the horizon. Arcade machines had already embraced 3D graphics, using specialized hardware to achieve impressive visuals. On PCs, games like *Doom* were starting to use the CPU for rendering 3D graphics, with the system's graphics card simply handling display tasks. However, to truly replicate the graphics seen in arcade games like *Ridge Racer*, home PCs would need dedicated hardware for 3D rendering.

Photo courtesy of vgamuseum

This need created an opportunity for new companies to enter the market, as established graphics companies like ATI and S3 were slow to adapt. Among the new entrants was Rendition, founded in 1993 by Jay Eisenlohr and Mike Boich. Their goal was ambitious: they aimed to create a chipset that could handle both 2D and 3D graphics acceleration and market it to both the gaming and professional industries.

ISA VLB slots were in use prior to the widespread usage of PCI.

Rendition’s First Success

In 1995, Rendition unveiled its first product, the Vérité V1000-E. Unlike today’s relatively uniform GPU architectures, the early 3D accelerators were highly varied. Rendition took a unique approach by designing the central chip as a RISC CPU that acted as a front-end to the pixel pipeline. Running at 25 MHz, it could perform a single INT32 multiplication in one clock cycle. However, standard rendering tasks like texture filtering and depth testing required multiple cycles, reducing its performance in practical scenarios.

Despite some limitations, the Vérité V1000 had several key advantages. It handled triangle setup routines in hardware, which took a significant load off the CPU, freeing it up for other tasks. The card also used the relatively new PCI bus, which allowed for features like bus mastering and direct memory access (DMA), giving it a performance edge.

Perhaps most impressively, the Vérité V1000 was the first consumer-grade GPU that was fully programmable. This flexibility allowed the development of hardware abstraction layers (HALs) that supported a variety of APIs, making it one of the most widely supported graphics cards by software at the time.

A Key Partnership with *Quake*

Rendition's Vérité V1000 gained further prominence through a collaboration with id Software, the developers of *Doom* and *Quake*. Released in 1996, *Quake* was the first fully 3D game from id Software, and they soon developed an optimized version called *VQuake* to take advantage of the Vérité's 3D capabilities. While the standard version of *Quake* ran at about 30 frames per second (fps) on an Intel Pentium 166, *VQuake* pushed that number to over 40 fps, with improved texture filtering and anti-aliasing, giving gamers a smoother, more immersive experience.

The Fall of Rendition

Despite the initial success of the V1000, Rendition’s follow-up products failed to live up to expectations. Competitors like 3Dfx, with its Voodoo Graphics chipset, outperformed Rendition's offerings. The Voodoo Graphics card was faster, more reliable, and offered superior support for industry-standard APIs like OpenGL, which became crucial for game developers.

VGA Legacy MKIII image

Rendition released the Vérité V2100 and V2200 in 1997, but these models struggled to keep pace with the rapidly advancing competition. Performance improvements were modest, and the cards still lacked some features that were becoming standard in rival products. Ultimately, in 1998, Rendition was acquired by Micron Technology, and despite attempts to launch new products, the company was unable to regain its former glory.

A Canopus graphics card with the V1000L-P processor, which is faster. Picture: vgamuseum

Conclusion

Rendition's brief but impactful journey in the 3D gaming industry serves as a reminder of the dynamic nature of technology. While today’s GPU market is dominated by giants like Nvidia, AMD, and Intel, the early days of 3D graphics were shaped by innovative companies like Rendition, whose bold approaches helped pave the way for modern gaming. Although Rendition ultimately faded from the spotlight, its legacy endures as a significant chapter in the history of graphics technology.

Top tech news for today includes: Telegram updates its FAQ page; ChatGPT gets 10 lakh premium subscribers; and Nvidia and Microsoft are sued for patents.

 Telegram Updates FAQ After CEO’s Arrest

Following the arrest of Telegram CEO Pavel Durov in France, the messaging platform made a notable change to its FAQ page regarding the company's stance on illegal content and chat privacy. Previously, the FAQ addressed the question, "There’s illegal content on Telegram. How do I take it down?" with a response stating, “All Telegram chats and group chats are private amongst their participants. We do not process any requests related to them.” This indicated that the platform did not engage in handling content within private chats.

Top tech news for today includes: Telegram updates its FAQ page; ChatGPT gets 10 lakh premium subscribers; and Nvidia and Microsoft are sued for patents.

However, a recent update to the FAQ has shifted the language and approach. The new response reads, “All Telegram apps have ‘Report’ buttons that let you flag illegal content for our moderators — in just a few taps,” and is followed by instructions on how users can report illicit content. While the exact reason behind this change remains unclear, it marks a shift towards more active content moderation within the platform.

ChatGPT Reaches 1 Million Paid Users

OpenAI, the company behind ChatGPT, has announced that it now boasts over 1 million paid users across its various corporate products, including ChatGPT Team, ChatGPT Enterprise, and ChatGPT Edu. This is a significant jump from the 600,000 users reported in April, signaling growing adoption of its AI-powered tools by enterprises. 

In addition to the rise in paid users, reports from *The Information* have suggested that OpenAI may soon increase its subscription prices for upcoming large language models, such as the rumored AI tools "Strawberry" and "Orion." Currently, the ChatGPT Plus subscription costs $20 per month for consumers and $30 per month for enterprise users. However, the price could increase to $60 per user per month for enterprise clients, with a minimum of 150 users and a required 12-month contract. OpenAI is also reportedly in discussions with tech giants Apple and Nvidia as it seeks to raise additional funding, with a potential valuation of $100 billion on the horizon.

Nvidia and Microsoft Face Patent Lawsuit

Tech giants Nvidia and Microsoft are facing a lawsuit in the U.S. filed by a small Texas-based company, Xockets. The lawsuit, which was filed in Waco, Texas, federal court, alleges that Nvidia and Microsoft engaged in "rampant" patent infringement, claiming they stole Xockets’ data processor technology to help accelerate the development of AI products. In addition to patent infringement, Xockets also accused the companies of violating antitrust law by conspiring with each other and patent risk management company RPX to manipulate and lower the price of Xockets' technology.

Robert Cote, a board member at Xockets, stated, “Nvidia and Microsoft are abusing their dominance and market power in AI in an attempt to pay little or nothing for the innovations of others that are used in their products.” The lawsuit highlights the ongoing competition and legal tensions within the AI industry, where Microsoft has heavily invested in its partnership with OpenAI, and Nvidia’s equipment plays a crucial role in AI data centers.

Friday, September 6, 2024

Top tech stories today: Apple is moving to OLED screens; Nvidia has both legal and financial problems; Starlink will abide by the X block in Brazil.

 
Top tech stories today: Apple is moving to OLED screens; Nvidia has both legal and financial problems; Starlink will abide by the X block in Brazil.

Apple’s Transition to OLED Displays

Apple is preparing to transition all its iPhone models sold in 2025 to organic light-emitting diode (OLED) displays, according to a report from Nikkei. The shift marks a departure from the liquid crystal displays (LCDs) that Apple has traditionally used in many of its models. This change could lead to significant shifts in Apple's supply chain, with companies like Japan’s Sharp Corp. and Japan Display potentially losing their prominent roles in providing displays for Apple devices. Instead, the company may turn to manufacturers such as China’s BOE Technology and South Korea’s LG Display to meet its OLED requirements. However, no official confirmation or denial has been made by the involved companies regarding the report.

OLED displays are highly valued in premium devices due to their superior ability to showcase vibrant colors, deeper blacks, and sharper contrasts compared to LCDs. This technology enhances the overall viewing experience, offering more accurate color reproduction, less distortion, and better shading for media content.

Nvidia Faces Market Drop and Legal Scrutiny

Nvidia’s shares fell by 9.5% on September 3, 2024, marking one of the most significant single-day declines in U.S. market history, as reported by Reuters. This sharp decline, which wiped out $279 billion from Nvidia's market capitalization, was driven by growing concerns among investors about the costs and sustainability of AI technology. The loss followed similar trends at Intel, which also saw its stock drop nearly 9%.

Additionally, Nvidia is grappling with legal challenges, as the U.S. Department of Justice (DOJ) has issued a subpoena to the company in connection with antitrust concerns. According to Bloomberg News, regulators are investigating whether Nvidia’s customers are being restricted from switching to competitors, or if users are being coerced into depending exclusively on Nvidia's products. These legal hurdles come at a time when the chipmaker is already under intense scrutiny for its dominant role in AI and high-performance computing technologies.

Starlink to Restrict X Access in Brazil Amid Legal Battle

Elon Musk’s satellite internet service Starlink has agreed to restrict access to his social media platform X (formerly Twitter) for users in Brazil, following a legal dispute with the country’s authorities. Brazil’s Supreme Court judge, Alexandre de Moraes, had earlier ordered the freezing of Starlink's accounts to enforce fines and compelled the company to block access to X. The country’s telecom regulator, Anatel, revealed that Starlink initially resisted the court’s order but later reversed its stance.

The legal confrontation between Musk and de Moraes has escalated tensions, with the judge demanding that X appoint a legal representative in Brazil or face being blocked entirely. Musk, on the other hand, has publicly mocked the judge through social media posts. Though access to X is still available in Brazil through VPNs, users who bypass the block could face penalties. Starlink currently serves over 200,000 customers in Brazil, making this decision highly impactful for its user base.

Wednesday, September 4, 2024

Snapdragon X Plus 8-Core Chipset for More Affordable Copilot+ PCs Announced Ahead of IFA 2024

 

Snapdragon X Plus 8-Core Chipset for More Affordable Copilot+ PCs Announced Ahead of IFA 2024

On Wednesday, Qualcomm unveiled the Snapdragon X Plus 8-core CPU, ahead of the upcoming IFA 2024 event in Berlin. This new chipset is a more budget-friendly option compared to the 10-core Arm-based laptop processors that the company introduced earlier this year. Like its more expensive counterparts, the Snapdragon X Plus is manufactured using the same advanced 4nm process technology. It also features Qualcomm's Oryon CPU cores, which are consistent across the company's X series processors. Additionally, the chipset is designed to support on-device artificial intelligence (AI) applications and features.

Features of the Snapdragon X Plus 8-Core Chipset

The Snapdragon X Plus 8-core processor is equipped with eight Oryon CPU cores, offering a 30MB CPU cache, which is 12MB less than what the higher-end X Plus chips provide. The chipset is available in two variants: the X1P-42-100, which has a peak clock speed of 3.2GHz and is paired with a 1.7 TFLOPS Adreno GPU, and the X1P-46-100, which offers a slightly higher clock speed of 3.4GHz with a more powerful 2.1 TFLOPS GPU.

The Adreno GPU in the Snapdragon X Plus 8-core chipset can support up to three external displays, each at 4K resolution with a 60Hz refresh rate. For AI-driven tasks, the Qualcomm Hexagon NPU in the chipset is capable of performing 45 trillion operations per second (TOPS), making it well-suited for on-device AI features in compatible applications.

Additional Capabilities

Qualcomm has designed the Snapdragon X Plus 8-core chipset to be compatible with PCIe Gen 4 NVMe SSDs and UFS 4.0 storage options. Devices powered by this chipset will also support up to 36-megapixel cameras, with the ability to capture 4K HDR video through Qualcomm's Spectra ISP. The chipset's Snapdragon X65 5G Modem-RF system allows for connectivity with both mmWave and Sub-6GHz 5G networks, offering download speeds of up to 10Gbps. The Qualcomm FastConnect 7800 system further enhances connectivity with support for Wi-Fi 7 and Bluetooth 5.4, while devices using this chipset can include up to three USB 4.0 ports.

Battery Life and Performance

Qualcomm asserts that the Snapdragon X Plus 8-core chipset can deliver up to twice the battery life compared to its nearest competitor, the Intel Core Ultra 7 155U processor. However, comparisons with Apple's power-efficient M2 chip remain uncertain.

Availability and Pricing

Starting today, laptops powered by the Snapdragon X Plus 8-core chipset will be available from major OEMs such as Acer, Asus, Dell, HP, Lenovo, and Samsung. Qualcomm's President and CEO, Cristiano Amon, announced that the pricing for these laptops will begin at $799, which is approximately Rs. 67,100.

AI could have created a proclamation against deepfakes.

 Minnesota's " Use of deep fake technology to influence an election" law is dealing with the influence of AI a federal lawsuit...